Kesir
Kesir
- I have never imagined such beauty existed.
- -- Human settlers on their first encounter with the KEsir
Biological Information
Physical Characteristics Although Kesir reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. A Kesir typically claims adulthood and an adult name around the age of 50 and can live to be 300 years old.
Sociocultural Information
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Humanity is one of the original races on Sytheria, brought here by their patron god, Tyr. Despite this, Humans are generally treated as a younger race due to their shorter lifespans when compared to the other elder races. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the other elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, Humans are the innovators, the achievers, and the pioneers of the world.
A Broad Spectrum
With their penchant for migration and conquest, Humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual Human might have a relatively short life span, but a Human nation or culture preserves traditions with origins far beyond the reach of any single Human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, Humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Lasting Institutions
Where a single Kesir or Dwarf might take on the responsibility of guarding a special location or a powerful secret, Humans found sacred orders and institutions for such purposes. While Dwarf clans and Wilder elders pass on the ancient traditions to each new generation, Human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some Humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of Humans who live in nonhuman lands.
Exemplars of Ambition
Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, Humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, Humans as a whole have no typical names. Some Human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.
The material culture and physical characteristics of Humans can change wildly from region to region. For example, the clothing, architecture, cuisine, music, and literature are different in the northeastern lands of the Silverleaf Savannah than in distant Blackflame to the west or Andiun Par to the south—and even more distinctive in far-off Piscea. Human physical characteristics, though, vary according to the ancient migrations of the earliest Humans, so that the humans of the Silver Marches have every possible variation of coloration and features.
Powers and Abilities
- Ability Score Increase- Your ability scores each increase by 1.
- Alignment- Humans tend toward no particular alignment. The best and the worst are found among them.
- Human Versatility- Since humans tend to be jacks-of-all-trades, they can easily gain expertise in a subject of their choice. You also gain an additional feat at level 1.