Uradum Dwarf

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Uradum Dwarf

Race Template Help
Quote1.png They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though. Quote2.png
-- Mathias, Arranian Guildmaster
Dwarf.png
Biological Information
Information-silk.png BODY TYPE
Humanoid
Information-silk.png VISION
Darkvision
Information-silk.png ABILITIES
  • Dwarven Combat Training
  • Dwarven Resilience
  • Stonecutting
  • Tool Proficiency

Physical Characteristics
Information-silk.png SIZE
Medium
Information-silk.png SPEED
25 ft.
Information-silk.png AVERAGE HEIGHT
male- 4'6"
female- 4'4"
Information-silk.png AVERAGE WEIGHT
male- 150 lbs.
female- 137 lbs.
Information-silk.png LIFESPAN
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Information-silk.png SKIN COLOR
Dwarves range from deeply tanned to very pale
Information-silk.png HAIR COLOR
  • Black
  • Brown
  • Blond
Information-silk.png EYE COLOR
  • Brown
  • Green
Information-silk.png DISTINCTIONS
Long beards

Sociocultural Information
Information-silk.png PLANES
Prime Material (Sytheria)
Information-silk.png ORIGIN
Valis
Information-silk.png LANGUAGES
  • Common
  • Dwarven

Once inhabiting kingdoms rich in ancient grandeur carved into the roots of mountains, Dwarves are but as shadow of their former selves. The echoing of picks and hammers in deep mines and blazing forges is but a memory of the greatness that was Kin Rathul Hold, however a commitment to clan and tradition, and a burning hatred of Goblins and Orcs—these common threads unite all Dwarves, no matter where they have settled.

Short and Stout

Bold and hardy, Dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler Dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.

Long Memory, Long Grudges

Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.

Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.

Individual Dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many Dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one Dwarf is a wrong done to the Dwarf’s entire clan, so what begins as one Dwarf’s hunt for vengeance can become a full-blown clan feud.

Clans and Kingdoms

The Dwarven kingdom once stretched deep beneath the Mountains of Morduul where the dwarves mined gems and precious metals and forge items of wonder. This affinity (along with their previous alliance with Sirlis Anduin) brought them to the attention of the Unhallowed, and despite their more than capable warriors, after a two week siege the capital of the Uradum empire, Kin'Rathul Hold, was obliterated by the undead Haltharn. Since that time the dwarven clans have scattered to the wind, often settling in human townships in order to make a living.

The chief unit of Dwarven society is the clan, and Dwarves highly value social standing. Dwarves cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. Despite the scattered nature of dwarven society, to be clanless is still the worst fate that can befall a Dwarf.

Dwarves are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.

Gods, Gold, and Clan

Dwarves who take up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other Dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the Dwarf gods. Clan and ancestry are also important motivators. A Dwarf might seek to restore a clan’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a Dwarf might search for the axe wielded by a mighty ancestor, lost on the field of battle centuries ago.

Dwarf Names

A Dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper Dwarven name has been used and reused down through the generations. A Dwarf’s name belongs to the clan, not to the individual. A Dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal

Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra

Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart


Powers and Abilities


  • Ability Score Increase- Your Constitution score increases by 2 and your Wisdom score increases by 1.
  • Alignment- Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
  • Dwarven Combat Training- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Dwarven Resilience- You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Toughness- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • Stonecutting- Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Tool Proficiency- You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.