Kesir

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Kesir

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Quote1.png I have never imagined such beauty existed. Quote2.png
-- Human settlers on their first encounter with the Kesir
Kesir.png
Biological Information
Information-silk.png BODY TYPE
Humanoid
Information-silk.png VISION
Darkvision
Information-silk.png ABILITIES
  • Fae Ancestry
  • Keen Senses
  • Trance

Physical Characteristics
Information-silk.png SIZE
Medium
Information-silk.png SPEED
30 ft.
Information-silk.png AVERAGE HEIGHT
male- 5'6"
female- 5'4"
Information-silk.png AVERAGE WEIGHT
male- 145 lbs.
female- 126 lbs.
Information-silk.png LIFESPAN
A Kesir typically claims adulthood and an adult name around the age of 50 and can live to be 300 years old.
Information-silk.png DISTINCTIONS
All Kesir have long elegantly-pointed ears and no facial hair

Sociocultural Information
Information-silk.png PLANES
Prime Material (Sytheria)
Information-silk.png ORIGIN
Tunis
Information-silk.png LANGUAGES
  • Common
  • Kesir

Kesir (elves) are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. The Kesir love nature and magic, art and artistry, music and poetry, and the good things of the world.

Slender and Graceful

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.

A Kesir’s coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Kesir have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.

A Timeless Perspective

Kesir can live well over 300 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. When pursuing a goal, whether adventuring on a mission or learning a new skill or art, the Kesir can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Like the branches of a young tree, the Kesir are flexible in the face of danger, which has served them well throughout the ages. They usually trust in diplomacy and compromise to resolve differences before they escalate to violence. Although they may come off as aloof, the Kesir take intrusions into their sacred realms seriously and in general are quite untrusting of those they do not know. When the need arises, the Kesir reveal a stern martial side, demonstrating skill with sword, bow, and strategy.

Exploration and Adventure

Kesir take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace. The Kesir also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.

Kesir Names

The Kesir are considered children until they declare themselves adults, some time after their fiftieth birthday, and before this period they are called by child names.

On declaring adulthood, a Kesir selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each Kesir’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some Kesir traveling among humans translate their family names into Common, but others retain the Elvish version.

Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall
Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis
Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia
Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)

Subraces

Ancient divides among the elven people resulted in five main subraces: high elves (Valis'kesir), wood elves (Rilis'kesir), desert elves (Khiasa'kesir), bone elves (Nar'kesir) and shadow elves (Olith'dar). Unfortunately after an attack by the Warlord of Shadows, Ziegfried Haltharn, all Valis'kesir have been eradicated from Sytheria. Choose one of the four remaining subraces.


Powers and Abilities


  • Ability Score Increase- Your Dexterity score increases by 2.
  • Alignment- The Kesir love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The Olith'Dar are an exception; their exile into the Shadow Rifts has made them vicious and dangerous. Olith'Dar are more often evil than not.
  • Fae Ancestry- Since humans tend to be jacks-of-all-trades, they can easily gain expertise in a subject of their choice. You also gain an additional feat at level 1.
  • Keen Senses- You have proficiency in the Perception skill.
  • Trance- The Kesir don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.